Minions
Three cheap flying units that hit both ground and air, offering quick answers to a wide range of threats.
Recent Performance
Minions appears in 8.5% of recently tracked decks and wins 64% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Minions.
Best Synergies
Cards that have recently performed well alongside Minions.
What Do Minions Do?
Minions deploys 3 flying melee units, each capable of hitting both ground and air targets. They're a smaller, cheaper version of the same idea behind Minion Horde, trading total damage output for a lower Elixir cost.
Individually each unit has low hitpoints, but together they can chip away at troops or buildings quickly for very little Elixir investment.
Where Minions Fit
They work well as a cheap, flexible defensive answer to a variety of ground and air threats, and as cycle support for chip damage on offense.
How to Counter Minions
A small splash spell or area-damage troop is highly efficient against them, since all 3 low-HP units typically land and fight close together.
Minions FAQ
What rarity is Minions?
Minions is a Common card.
How many units does Minions deploy?
It deploys 3 flying melee units at once.
Does Minions target ground units?
Yes. Despite being flying troops, all 3 Minions can hit both ground and air targets.
What counters Minions?
Splash damage or a small area-of-effect spell is highly efficient against them, since all 3 low-HP units land close together.
Browse the complete card list or compare cards in the Clash Royale tier list.




















