Minions
Three cheap flying units that hit both ground and air, offering quick answers to a wide range of threats.
Tracked Win Rate
Based on 603 tracked battles where Minions appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Minions synergize best with these cards:
What Do Minions Do?
Minions deploys 3 flying melee units, each capable of hitting both ground and air targets. They're a smaller, cheaper version of the same idea behind Minion Horde, trading total damage output for a lower Elixir cost.
Individually each unit has low hitpoints, but together they can chip away at troops or buildings quickly for very little Elixir investment.
Where Minions Fit
They work well as a cheap, flexible defensive answer to a variety of ground and air threats, and as cycle support for chip damage on offense.
How to Counter Minions
A small splash spell or area-damage troop is highly efficient against them, since all 3 low-HP units typically land and fight close together.
Frequently Asked Questions
What rarity is Minions?
Minions is a Common card.
How many units does Minions deploy?
It deploys 3 flying melee units at once.
Does Minions target ground units?
Yes. Despite being flying troops, all 3 Minions can hit both ground and air targets.
What counters Minions?
Splash damage or a small area-of-effect spell is highly efficient against them, since all 3 low-HP units land close together.
Check the full card list or the card tier list to see how Minions compare to other cards.
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