Zappies
Three ranged units whose electric attacks briefly stun whatever they hit, delivering a mini Zap effect with every shot.
Recent Performance
Zappies appears in 10.3% of recently tracked decks and wins 65% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Zappies.
Best Synergies
Cards that have recently performed well alongside Zappies.
What Do Zappies Do?
Zappies deploys 3 ranged units at once, each capable of hitting both ground and air targets. Their defining trait is that every attack briefly stuns whatever it hits, functioning like a small Zap effect landing repeatedly with each shot.
That repeated stun can be especially disruptive against troops or buildings that rely on their own timing, interrupting their attacks over and over as long as the Zappies keep firing.
Where Zappies Fit
They're a solid support option for disrupting enemy troops mid-fight, especially useful against single, high-value targets whose attack timing they can repeatedly interrupt.
How to Counter Zappies
Splash damage is efficient against the group since all 3 units tend to stand close together, and troops with very high hitpoints shrug off the repeated stuns without much impact.
Zappies FAQ
What rarity is Zappies?
Zappies is a Rare card.
How many units does Zappies deploy?
It deploys 3 ranged units at once.
What makes Zappies' attacks special?
Each hit briefly stuns the target, similar to a mini Zap effect landing on every attack.
What counters Zappies?
Splash damage is efficient against the group since all 3 units tend to stand close together, and troops with very high hitpoints shrug off the repeated stuns.
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