Zappies Clash Royale card

Zappies

Three ranged units whose electric attacks briefly stun whatever they hit, delivering a mini Zap effect with every shot.

Elixir Cost
4
Rarity
Rare
Units
3
Targets
Ground & Air
Trait
Stun on Hit

Recent Performance

70%
Win Rate 411 recent battles
8.4%
Pick Rate Share of recent decks

Zappies appears in 8.4% of recently tracked decks and wins 70% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Zappies.

Best Synergies

Cards that have recently performed well alongside Zappies.

Best Zappies Counters

These cards performed well against decks using Zappies in recent matches.

Top Zappies Decks

#1Zappies Deck
Copy Deck
Witch
Bowler
Giant Snowball
Giant
Graveyard
Zappies
Guards
Arrows
Avg. Elixir4.0
Win Rate69%
Battles94
#2Zappies Deck
Copy Deck
Witch
Bowler
Giant Snowball
Graveyard
Giant
Minions
Arrows
Zappies
Avg. Elixir4.0
Win Rate75%
Battles40
#3Zappies Deck
Copy Deck
Royal Recruits
Barbarian Barrel
Goblin Cage
Flying Machine
Electro Spirit
Royal Hogs
Arrows
Zappies
Avg. Elixir3.8
Win Rate67%
Battles30

What Do Zappies Do?

Zappies deploys 3 ranged units at once, each capable of hitting both ground and air targets. Their defining trait is that every attack briefly stuns whatever it hits, functioning like a small Zap effect landing repeatedly with each shot.

That repeated stun can be especially disruptive against troops or buildings that rely on their own timing, interrupting their attacks over and over as long as the Zappies keep firing.

Where Zappies Fit

They're a solid support option for disrupting enemy troops mid-fight, especially useful against single, high-value targets whose attack timing they can repeatedly interrupt.

How to Counter Zappies

Splash damage is efficient against the group since all 3 units tend to stand close together, and troops with very high hitpoints shrug off the repeated stuns without much impact.

Zappies FAQ

What rarity is Zappies?

Zappies is a Rare card.

How many units does Zappies deploy?

It deploys 3 ranged units at once.

What makes Zappies' attacks special?

Each hit briefly stuns the target, similar to a mini Zap effect landing on every attack.

What counters Zappies?

Splash damage is efficient against the group since all 3 units tend to stand close together, and troops with very high hitpoints shrug off the repeated stuns.

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