Guards Clash Royale card

Guards

Three shielded skeletons that each soak up a free hit before real damage lands, giving this swarm real staying power.

Elixir Cost
3
Rarity
Epic
Units
3
Targets
Ground
Trait
Shielded

Recent Performance

67%
Win Rate 298 recent battles
5%
Pick Rate Share of recent decks

Guards appears in 5% of recently tracked decks and wins 67% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Guards.

Best Guards Counters

These cards performed well against decks using Guards in recent matches.

Top Guards Decks

#1Guards Deck
Copy Deck
Witch
Bowler
Giant Snowball
Graveyard
Guards
Giant
Zappies
Arrows
Avg. Elixir4.0
Win Rate62%
Battles81
#2Guards Deck
Copy Deck
Inferno Dragon
Goblinstein
Knight
Graveyard
Poison
Guards
Barbarian Barrel
Tombstone
Avg. Elixir3.6
Win Rate90%
Battles21
#3Guards Deck
Copy Deck
Elite Barbarians
Boss Bandit
Minion Horde
Guards
Hog Rider
Zap
Executioner
Freeze
Avg. Elixir4.4
Win Rate75%
Battles12

What Do Guards Do?

Guards deploys 3 ground-only melee units, each wearing a shield that absorbs the first hit it takes. That shield gives every unit extra effective hitpoints before real damage starts landing, making them noticeably harder to clear than a plain 3-unit swarm.

Once the shields are broken, the skeletons underneath have relatively low hitpoints, so their durability comes almost entirely from that first layer of protection.

Where Guards Fit

They work well as a durable defensive answer to single-target win conditions, since the shields let them survive an extra hit each and continue fighting back rather than being cleared instantly.

How to Counter Guards

Splash damage that lands multiple hits, or spells strong enough to break through a shield and still deal lethal damage, can clear the group more efficiently than single-target troops trading one at a time.

Guards FAQ

What rarity is Guards?

Guards is an Epic card.

How many units does Guards deploy?

It deploys 3 shielded skeleton units at once.

What do the shields on Guards do?

Each Guard has a shield that absorbs the first hit it takes, giving all 3 units extra effective hitpoints before real damage lands.

What counters Guards?

Splash damage that hits multiple times, or a strong single hit per target, can break through the shields and clear the group.

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