Guards
Three shielded skeletons that each soak up a free hit before real damage lands, giving this swarm real staying power.
Tracked Win Rate
Based on 328 tracked battles where Guards appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Guards synergize best with these cards:
What Do Guards Do?
Guards deploys 3 ground-only melee units, each wearing a shield that absorbs the first hit it takes. That shield gives every unit extra effective hitpoints before real damage starts landing, making them noticeably harder to clear than a plain 3-unit swarm.
Once the shields are broken, the skeletons underneath have relatively low hitpoints, so their durability comes almost entirely from that first layer of protection.
Where Guards Fit
They work well as a durable defensive answer to single-target win conditions, since the shields let them survive an extra hit each and continue fighting back rather than being cleared instantly.
How to Counter Guards
Splash damage that lands multiple hits, or spells strong enough to break through a shield and still deal lethal damage, can clear the group more efficiently than single-target troops trading one at a time.
Frequently Asked Questions
What rarity is Guards?
Guards is an Epic card.
How many units does Guards deploy?
It deploys 3 shielded skeleton units at once.
What do the shields on Guards do?
Each Guard has a shield that absorbs the first hit it takes, giving all 3 units extra effective hitpoints before real damage lands.
What counters Guards?
Splash damage that hits multiple times, or a strong single hit per target, can break through the shields and clear the group.
Check the full card list or the card tier list to see how Guards compare to other cards.
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