Guards Clash Royale card

Guards

Three shielded skeletons that each soak up a free hit before real damage lands, giving this swarm real staying power.

Elixir Cost
3
Rarity
Epic
Units
3
Targets
Ground
Trait
Shielded

Recent Performance

66%
Win Rate 156 recent battles
3%
Pick Rate Share of recent decks

Guards appears in 3% of recently tracked decks and wins 66% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Guards.

Best Guards Counters

These cards performed well against decks using Guards in recent matches.

Top Guards Decks

#1Guards Deck
Copy Deck
Witch
Bowler
Giant Snowball
Guards
Graveyard
Giant
Zappies
Arrows
Avg. Elixir4.0
Win Rate58%
Battles50
#2Guards Deck
Copy Deck
Giant Snowball
Bowler
Musketeer
Night Witch
Giant
Graveyard
Arrows
Guards
Avg. Elixir3.9
Win Rate77%
Battles31
#3Guards Deck
Copy Deck
P.E.K.K.A
Mega Minion
Goblin Giant
Arrows
Guards
Rage
Vines
Fisherman
Avg. Elixir3.8
Win Rate91%
Battles11

What Do Guards Do?

Guards deploys 3 ground-only melee units, each wearing a shield that absorbs the first hit it takes. That shield gives every unit extra effective hitpoints before real damage starts landing, making them noticeably harder to clear than a plain 3-unit swarm.

Once the shields are broken, the skeletons underneath have relatively low hitpoints, so their durability comes almost entirely from that first layer of protection.

Where Guards Fit

They work well as a durable defensive answer to single-target win conditions, since the shields let them survive an extra hit each and continue fighting back rather than being cleared instantly.

How to Counter Guards

Splash damage that lands multiple hits, or spells strong enough to break through a shield and still deal lethal damage, can clear the group more efficiently than single-target troops trading one at a time.

Guards FAQ

What rarity is Guards?

Guards is an Epic card.

How many units does Guards deploy?

It deploys 3 shielded skeleton units at once.

What do the shields on Guards do?

Each Guard has a shield that absorbs the first hit it takes, giving all 3 units extra effective hitpoints before real damage lands.

What counters Guards?

Splash damage that hits multiple times, or a strong single hit per target, can break through the shields and clear the group.

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