Fireball
A strong, all-purpose area spell with real knockback, hard enough hitting to threaten medium-HP troops and buildings alike.
Recent Performance
Fireball appears in 21.9% of recently tracked decks and wins 67% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Fireball.
Best Synergies
Cards that have recently performed well alongside Fireball.
What Does Fireball Do?
Fireball is a medium-radius area spell that can hit both ground and air targets, dealing enough damage to threaten most medium-HP troops and put a real dent in buildings.
On top of the damage, it also carries a knockback effect, physically pushing whatever it hits away from the point of impact - which can disrupt an attack's positioning even beyond the raw damage dealt.
Where Fireball Fits
Fireball is a flexible all-purpose spell, useful for clearing support troops standing behind a tank, chipping towers, or answering medium-HP threats that a smaller spell couldn't finish off.
How to Counter Fireball
Spreading support troops away from a tank rather than stacking them together limits how much value a single Fireball can extract from one cast.
Fireball FAQ
What rarity is Fireball?
Fireball is a Rare spell card.
How much elixir does Fireball cost?
Fireball costs 4 Elixir.
Does Fireball push troops back?
Yes. In addition to its area damage, it has a knockback effect that pushes anything it hits away from the impact point.
What is Fireball best used against?
Medium-HP troops, support cards standing behind a tank, and buildings - it deals enough damage to be a strong all-purpose spell rather than a specialized one.
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