Fireball
A strong, all-purpose area spell with real knockback, hard enough hitting to threaten medium-HP troops and buildings alike.
Tracked Win Rate
Based on 1420 tracked battles where Fireball appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Fireball synergizes best with these cards:
What Does Fireball Do?
Fireball is a medium-radius area spell that can hit both ground and air targets, dealing enough damage to threaten most medium-HP troops and put a real dent in buildings.
On top of the damage, it also carries a knockback effect, physically pushing whatever it hits away from the point of impact - which can disrupt an attack's positioning even beyond the raw damage dealt.
Where Fireball Fits
Fireball is a flexible all-purpose spell, useful for clearing support troops standing behind a tank, chipping towers, or answering medium-HP threats that a smaller spell couldn't finish off.
How to Counter Fireball
Spreading support troops away from a tank rather than stacking them together limits how much value a single Fireball can extract from one cast.
Frequently Asked Questions
What rarity is Fireball?
Fireball is a Rare spell card.
How much elixir does Fireball cost?
Fireball costs 4 Elixir.
Does Fireball push troops back?
Yes. In addition to its area damage, it has a knockback effect that pushes anything it hits away from the impact point.
What is Fireball best used against?
Medium-HP troops, support cards standing behind a tank, and buildings - it deals enough damage to be a strong all-purpose spell rather than a specialized one.
Check the full card list or the card tier list to see how Fireball compares to other cards.
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