Zap
A cheap utility spell that deals small damage but briefly stuns every troop it hits, resetting their attack timers.
Recent Performance
Zap appears in 18.7% of recently tracked decks and wins 67% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Zap.
Best Synergies
Cards that have recently performed well alongside Zap.
What Does Zap Do?
Zap is a cheap spell that deals relatively small damage but briefly stuns every troop and building in its radius, resetting their attack timers for a moment. It hits both ground and air targets, making it useful against a wide range of threats.
That reset effect is often more valuable than the damage itself, since it can interrupt a troop's next hit or delay a building's next shot at a critical moment.
Where Zap Fits
It's a versatile cheap utility spell, useful for clearing weak swarms, finishing off low-HP troops, and resetting the charge on troops like Sparky or Inferno Tower/Dragon.
How to Counter Zap
Troops with very high hitpoints are barely affected by its small damage, and its short stun has minimal impact on troops that already attack slowly.
Zap FAQ
What rarity is Zap?
Zap is a Common spell card.
How much damage does Zap deal?
Zap deals relatively small damage compared to most spells, since its main value comes from its stun effect rather than raw damage.
What does Zap's stun do?
It briefly stuns every troop in its radius, resetting their attack timer for a moment.
What counters Zap?
Troops with very high hitpoints are barely affected by its small damage, and its short stun has minimal impact on troops that already attack slowly.
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