Witch
A ranged splash troop who spawns Skeletons on deployment and keeps producing more while she survives.
Tracked Win Rate
Based on 80 tracked battles where Witch appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Witch synergizes best with these cards:
What Does Witch Do?
Witch is a ranged troop with splash damage that hits both ground and air targets. She spawns Skeletons the moment she's deployed, and continues periodically spawning more Skeletons for as long as she survives.
Unlike Night Witch, who fights in melee and produces Bats, the original Witch attacks from range while her Skeletons handle close-quarters support.
Where Witch Fits
She works well as sustained support behind a tank, since her ongoing Skeleton production adds ground bodies and chip damage over the course of a push without further Elixir investment.
How to Counter Witch
Removing her from a distance before she can spawn many Skeletons limits her ongoing value, and splash damage clears the accompanying Skeletons efficiently.
Frequently Asked Questions
What rarity is Witch?
Witch is an Epic card.
Does Witch attack from range?
Yes. Unlike Night Witch, the original Witch fires ranged splash attacks rather than fighting in melee.
Does Witch spawn troops?
Yes. She spawns Skeletons on deployment and continues periodically spawning more while she survives.
What counters Witch?
Removing her from a distance before she can spawn many Skeletons limits her ongoing value, and splash damage clears the accompanying Skeletons efficiently.
Check the full card list or the card tier list to see how Witch compares to other cards.
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