Freeze
A no-damage spell that stops everything caught in its area, troops and towers alike, from moving or attacking for its duration.
Recent Performance
Freeze appears in 7.9% of recently tracked decks and wins 70% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Freeze.
Best Synergies
Cards that have recently performed well alongside Freeze.
What Does Freeze Do?
Freeze is a spell with no damage of its own - instead, it stops every troop and building caught inside a large area from moving or attacking for the duration of the effect. Enemy towers are affected too, meaning a well-timed Freeze can stop a tower from firing at all.
Its impact depends entirely on timing - freezing the right group of defenders at the right moment can let an offensive push connect nearly unopposed.
Where Freeze Fits
It's a high-impact offensive tool, most commonly saved for a decisive push where freezing the tower and defenders together can let a heavy attack land with little resistance.
How to Counter Freeze
Spreading defenders out rather than clustering them together limits how much of a defense a single Freeze can neutralize at once.
Freeze FAQ
What rarity is Freeze?
Freeze is an Epic spell card.
What does Freeze do?
It stops every troop and building caught in a large area from moving or attacking for its duration, including enemy towers.
Does Freeze deal damage?
No. It has no damage of its own - its value comes entirely from stopping enemy troops and towers from acting.
What counters Freeze?
Spreading troops out rather than grouping them together limits how many units a single Freeze can disable at once.
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