Mini P.E.K.K.A
A glass cannon melee troop who can one- or two-shot most enemy troops, but falls quickly to swarms if left unsupported.
Recent Performance
Mini P.E.K.K.A appears in 7.9% of recently tracked decks and wins 66% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Mini P.E.K.K.A.
Best Synergies
Cards that have recently performed well alongside Mini P.E.K.K.A.
What Does Mini P.E.K.K.A Do?
Mini P.E.K.K.A is a ground-only melee troop dealing extremely high single-hit damage, capable of taking down most single troops in one or two hits. His movement speed is fast enough to reach targets quickly once deployed.
That huge damage output comes at the cost of only moderate hitpoints and single-target attacks, making him a classic glass cannon that hits hard but can't handle being surrounded.
Where Mini P.E.K.K.A Fits
He's a strong defensive answer to tanks and other high-value single troops, since his damage output can remove threats quickly before they reach the tower.
How to Counter Mini P.E.K.K.A
A small swarm of troops can overwhelm him since he can only hit one target at a time, and ranged troops can chip him down before he ever reaches melee range.
Mini P.E.K.K.A FAQ
What rarity is Mini P.E.K.K.A?
Mini P.E.K.K.A is a Rare card.
Does Mini P.E.K.K.A target air units?
No. Mini P.E.K.K.A is a ground-only melee troop.
Why is Mini P.E.K.K.A considered a glass cannon?
His single-hit damage is extremely high, capable of taking down most troops quickly, but his own hitpoints are only moderate, leaving him vulnerable in return.
What counters Mini P.E.K.K.A?
A small swarm of troops can overwhelm him since he can only hit one target at a time, and outrange him before he gets there.
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