Minion Horde
Six flying melee units that bring huge total damage output when grouped, but fall apart quickly against splash.
Recent Performance
Minion Horde appears in 3.7% of recently tracked decks and wins 65% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Minion Horde.
Best Synergies
Cards that have recently performed well alongside Minion Horde.
What Does Minion Horde Do?
Minion Horde deploys 6 flying melee units at once, each capable of hitting both ground and air targets. Individually each unit has low hitpoints, but together they bring an enormous amount of total damage in a very short time.
That volume of damage makes them dangerous against anything that can't answer them quickly, but the same tight grouping that gives them their power also makes them highly vulnerable to area-damage responses.
Where Minion Horde Fits
They work as a powerful defensive answer to tanks and other high-value single troops, since 6 units attacking at once can shred through hitpoints far faster than most single defenders can.
How to Counter Minion Horde
Splash damage is by far the most efficient answer, since all 6 low-HP units typically land and fight close together, making a single area-damage spell or troop extremely cost-effective against them.
Minion Horde FAQ
What rarity is Minion Horde?
Minion Horde is a Common card.
How many units does Minion Horde deploy?
It deploys 6 flying melee units at once.
Does Minion Horde target ground units?
Yes. Despite being flying troops, all 6 Minions can hit both ground and air targets.
What counters Minion Horde?
Splash damage is by far the most efficient answer, since all 6 low-HP units typically land close together.
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