Bats
A cheap swarm of 5 flying units that punches above its Elixir cost against low-HP targets, but folds instantly to splash damage.
Tracked Win Rate
Based on 283 tracked battles where Bats appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Bats synergize best with these cards:
What Do Bats Do?
Bats deploys 5 flying units at once for a very low Elixir cost, each able to target both ground and air. Individually they're extremely fragile, but their combined damage output is high relative to how cheap the card is, making them an efficient way to punish a lone defender.
Their low hitpoints mean anything with area damage removes the entire swarm at once, so their value depends heavily on catching an opponent without a splash answer ready.
Where Bats Fit
Bats work well as a cheap defensive answer to medium-HP troops, or as a fast, low-cost addition to a push, since their Elixir cost is low enough to fit alongside almost anything without disrupting a deck's cycle.
How to Counter Bats
Splash damage is by far the cleanest answer - Wizard, Baby Dragon, Valkyrie, or nearly any area-damage spell wipes out the entire swarm in one hit, since all 5 units share very low hitpoints and stand close together.
Frequently Asked Questions
What rarity are Bats?
Bats is a Common card.
How much elixir do Bats cost?
Bats costs 2 Elixir and deploys 5 flying units at once.
Do Bats target ground units?
Yes. Despite being a flying troop, Bats can target both ground and air units.
What counters Bats?
Splash damage cards like Wizard, Baby Dragon, or Valkyrie can wipe out the whole swarm in one hit, since all 5 units share very low hitpoints.
Check the full card list or the card tier list to see how Bats compare to other cards.
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