Bats
A cheap swarm of 5 flying units that punches above its Elixir cost against low-HP targets, but folds instantly to splash damage.
Recent Performance
Bats appears in 4% of recently tracked decks and wins 70% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Bats.
Best Synergies
Cards that have recently performed well alongside Bats.
What Do Bats Do?
Bats deploys 5 flying units at once for a very low Elixir cost, each able to target both ground and air. Individually they're extremely fragile, but their combined damage output is high relative to how cheap the card is, making them an efficient way to punish a lone defender.
Their low hitpoints mean anything with area damage removes the entire swarm at once, so their value depends heavily on catching an opponent without a splash answer ready.
Where Bats Fit
Bats work well as a cheap defensive answer to medium-HP troops, or as a fast, low-cost addition to a push, since their Elixir cost is low enough to fit alongside almost anything without disrupting a deck's cycle.
How to Counter Bats
Splash damage is by far the cleanest answer - Wizard, Baby Dragon, Valkyrie, or nearly any area-damage spell wipes out the entire swarm in one hit, since all 5 units share very low hitpoints and stand close together.
Bats FAQ
What rarity are Bats?
Bats is a Common card.
How much elixir do Bats cost?
Bats costs 2 Elixir and deploys 5 flying units at once.
Do Bats target ground units?
Yes. Despite being a flying troop, Bats can target both ground and air units.
What counters Bats?
Splash damage cards like Wizard, Baby Dragon, or Valkyrie can wipe out the whole swarm in one hit, since all 5 units share very low hitpoints.
Browse the complete card list or compare cards in the Clash Royale tier list.




















