Flying Machine Clash Royale card

Flying Machine

A long-range flyer whose extreme reach lets it chip away at ground and air targets from well outside most troops' attack range.

Elixir Cost
4
Rarity
Rare
Type
Air Troop
Targets
Ground & Air
Trait
Long Range


Tracked Win Rate

50%

Based on 105 tracked battles where Flying Machine appeared in the deck, pulled from RoyaleZone's tracked group of public players.

Recent Trend

53%
Jul 28
17 tracked battles
67%
Jul 29
3 tracked battles
71%
Jul 30
7 tracked battles
48%
Jul 31
60 tracked battles
39%
Aug 1
18 tracked battles

Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.

Synergies

Based on the top performing decks in tracked matches, Flying Machine synergizes best with these cards:

Goblin Cage
Goblin Cage
Royal Recruits
Royal Recruits
Barbarian Barrel
Barbarian Barrel
Zappies
Zappies
Royal Hogs
Royal Hogs
Arrows
Arrows

Top Flying Machine Decks

What Does Flying Machine Do?

Flying Machine is a flying troop with an unusually long attack range, capable of hitting both ground and air targets with single-target damage. That range lets it often start attacking before most troops can retaliate.

Its moderate hitpoints and lack of splash damage mean it's not overwhelming on its own, but the range advantage makes it consistently difficult for melee-only troops to punish cleanly.

Where Flying Machine Fits

It works well as both a defensive troop and a chip-damage support card, using its range to whittle down towers or troops from a safe distance while other cards handle the closer fighting.

How to Counter Flying Machine

A strong anti-air troop with its own decent range - rather than a purely melee answer - can trade with it more evenly, since melee troops often can\'t close the gap before taking several hits.



Frequently Asked Questions

What rarity is Flying Machine?

Flying Machine is a Rare air troop.

Does Flying Machine target ground units?

Yes. It can hit both ground and air targets, though it deals single-target rather than splash damage.

What makes Flying Machine hard to punish?

Its range is unusually long, often letting it hit and retreat before most ground troops can ever reach it.

What counters Flying Machine?

A strong anti-air troop with its own decent range can trade with it evenly, since something purely melee often can't close the distance in time.

Check the full card list or the card tier list to see how Flying Machine compares to other cards.

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