Fisherman
A Legendary whose hook can pull a single enemy troop out of position from a distance, dragging it right into his melee range.
Recent Performance
Fisherman appears in 2.8% of recently tracked decks and wins 72% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Fisherman.
Best Synergies
Cards that have recently performed well alongside Fisherman.
What Does Fisherman Do?
Fisherman is a ground-only melee troop with a signature hook ability - he can cast a line from a distance and pull a single enemy troop toward him, dragging it out of its original position.
That pull is powerful for disruption: it can drag a win condition away from a tower, separate a support troop from the tank protecting it, or interrupt an attack's timing entirely.
Where Fisherman Fits
He's a strong defensive disruptor, most valuable for pulling a dangerous win condition off course or separating a key troop from the push it's supporting.
How to Counter Fisherman
Baiting the hook out with a cheap, disposable troop first means the important card in a push doesn't get pulled out of position when it matters most.
Fisherman FAQ
What rarity is Fisherman?
Fisherman is a Legendary card.
How does Fisherman's hook work?
He casts a hook that pulls a single enemy troop from a distance toward him, dragging it out of position.
Does Fisherman target air units?
No. He is a ground-only melee troop, though his hook can still pull certain ground troops toward him from range.
What counters Fisherman?
Baiting out the hook with a cheap or disposable troop before committing anything valuable prevents him from pulling something important out of position.
Browse the complete card list or compare cards in the Clash Royale tier list.











