Mega Minion
A balanced flying troop with solid hitpoints and damage, capable of hitting both ground and air targets in almost any matchup.
Tracked Win Rate
Based on 238 tracked battles where Mega Minion appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Mega Minion synergizes best with these cards:
What Does Mega Minion Do?
Mega Minion is a flying troop with balanced hitpoints and single-target damage, able to hit both ground and air targets. He's tankier than most cheap air troops without being a dedicated tank, making him hard to answer efficiently with just one card type.
That well-rounded profile is what makes him a consistent inclusion across a wide range of decks and matchups, rather than a card built for one specific job.
Where Mega Minion Fits
He works as a flexible defensive troop against both ground and air threats, and as support behind a bigger push, since his balanced stats let him fit into almost any deck composition.
How to Counter Mega Minion
A strong single-target anti-air troop or spell can trade with him efficiently, since his hitpoints are solid but not high enough to survive prolonged focused fire.
Frequently Asked Questions
What rarity is Mega Minion?
Mega Minion is a Rare card.
Does Mega Minion target ground units?
Yes. Despite being a flying troop, Mega Minion can hit both ground and air targets.
Why is Mega Minion considered versatile?
His balanced hitpoints and damage let him hold up in a wide range of matchups without a glaring weakness.
What counters Mega Minion?
Any strong single-target anti-air troop or spell can trade with him efficiently, since he's not built to survive prolonged focused fire.
Check the full card list or the card tier list to see how Mega Minion compares to other cards. Looking for the Hero version instead? See Hero Mega Minion.
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