Wizard Clash Royale card

Wizard

A reliable ranged support troop whose splash damage and solid stats make him a strong answer to grouped troops.

Elixir Cost
5
Rarity
Rare
Type
Troop
Targets
Ground & Air
Damage
Splash

Recent Performance

74%
Win Rate 117 recent battles
2.4%
Pick Rate Share of recent decks

Wizard appears in 2.4% of recently tracked decks and wins 74% of its matches.

7-Day Win Rate Trend

Latest saved daily updates for decks featuring Wizard.

Best Synergies

Cards that have recently performed well alongside Wizard.

Best Wizard Counters

These cards performed well against decks using Wizard in recent matches.

Top Wizard Decks

#1Wizard Deck
Copy Deck
Zap
Mini P.E.K.K.A
Wizard
Giant
Tornado
Sparky
Vines
Heal Spirit
Avg. Elixir3.6
Win Rate84%
Battles32
#2Wizard Deck
Copy Deck
P.E.K.K.A
Mini P.E.K.K.A
Mega Knight
Wizard
Electro Wizard
Zap
Lumberjack
Tornado
Avg. Elixir4.5
Win Rate75%
Battles12
#3Wizard Deck
Copy Deck
Battle Ram
Wizard
Royal Ghost
Giant Skeleton
Mother Witch
Vines
Zappies
Barbarian Barrel
Avg. Elixir3.9
Win Rate90%
Battles10

What Does Wizard Do?

Wizard is a ranged troop with splash damage, able to hit both ground and air targets. His solid hitpoints and damage let him fight effectively without a special mechanic - his value comes from a strong, well-rounded stat line.

His splash attack means he can clear multiple grouped troops at once, making him a strong answer to swarms compared to single-target ranged troops.

Where Wizard Fits

He's a reliable support troop behind a tank, and a solid defensive answer to swarms thanks to his splash damage and dual ground and air targeting.

How to Counter Wizard

A fast troop that closes the distance quickly, or a spell that can burst him down, removes him before he clears too much of a swarm.

Wizard FAQ

What rarity is Wizard?

Wizard is a Rare card.

Does Wizard target air units?

Yes. Wizard's splash attack can hit both ground and air targets.

What makes Wizard a strong support card?

His combination of splash damage, good range, and solid hitpoints lets him clear groups of troops efficiently while surviving return fire.

What counters Wizard?

A fast troop that closes the distance quickly, or a spell that can burst him down, removes him before he clears too much.

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