Goblins
Three fast, hard-hitting melee units that punish overcommitted troops quickly, for a very low Elixir cost.
Recent Performance
Goblins appears in 2.6% of recently tracked decks and wins 64% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Goblins.
Best Synergies
Cards that have recently performed well alongside Goblins.
What Do Goblins Do?
Goblins deploys 3 ground-only melee units at once. They move faster than most troops their cost and deal high damage per hit, letting them close distance and punish support troops or unprotected pushes quickly.
Their low hitpoints mean they're not built to survive prolonged fights - their value comes from getting there fast and dealing damage before the opponent can respond.
Where Goblins Fit
They're a cheap, aggressive defensive answer to overcommitted troops, and can also punish an opponent's push if timed to intercept it before support arrives.
How to Counter Goblins
Splash damage is the cleanest answer, since all 3 units stand close together and share very low hitpoints, letting a single area-damage spell or troop clear them at once.
Goblins FAQ
What rarity is Goblins?
Goblins is a Common card.
How many units does Goblins deploy?
It deploys 3 melee units at once.
Do Goblins target air units?
No. All 3 Goblins are ground-only melee troops.
What makes Goblins efficient?
They move fast and hit hard relative to their low Elixir cost, letting them punish overcommitted troops quickly despite their low hitpoints.
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