Goblins
Three fast, hard-hitting melee units that punish overcommitted troops quickly, for a very low Elixir cost.
Tracked Win Rate
Based on 476 tracked battles where Goblins appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Goblins synergize best with these cards:
What Do Goblins Do?
Goblins deploys 3 ground-only melee units at once. They move faster than most troops their cost and deal high damage per hit, letting them close distance and punish support troops or unprotected pushes quickly.
Their low hitpoints mean they're not built to survive prolonged fights - their value comes from getting there fast and dealing damage before the opponent can respond.
Where Goblins Fit
They're a cheap, aggressive defensive answer to overcommitted troops, and can also punish an opponent's push if timed to intercept it before support arrives.
How to Counter Goblins
Splash damage is the cleanest answer, since all 3 units stand close together and share very low hitpoints, letting a single area-damage spell or troop clear them at once.
Frequently Asked Questions
What rarity is Goblins?
Goblins is a Common card.
How many units does Goblins deploy?
It deploys 3 melee units at once.
Do Goblins target air units?
No. All 3 Goblins are ground-only melee troops.
What makes Goblins efficient?
They move fast and hit hard relative to their low Elixir cost, letting them punish overcommitted troops quickly despite their low hitpoints.
Check the full card list or the card tier list to see how Goblins compare to other cards. Looking for the Hero version instead? See Hero Goblins.
Supercell Fan Content Policy
RoyaleZone is an independent fan site and is not affiliated with Supercell. All Clash Royale related assets belong to Supercell. Our content follows the official Supercell Fan Content Policy.