Tesla
A defensive building that hides underground when idle, popping up to attack the moment an enemy comes into range.
Tracked Win Rate
Based on 350 tracked battles where Tesla appeared in the deck, pulled from RoyaleZone's tracked group of public players.
Recent Trend
Daily win rate from RoyaleZone's tracked Clash Royale battle data, updated as new battles come in.
Synergies
Based on the top performing decks in tracked matches, Tesla synergizes best with these cards:
What Does Tesla Do?
Tesla is a defensive building that hits both ground and air targets. Its defining trait is staying hidden underground and untargetable while it has nothing to attack, only popping up above ground once an enemy troop comes within range.
That hidden state makes it awkward to hit with spells preemptively, since it isn't a visible target until it's actually attacking.
Where Tesla Fits
It's a solid all-around defensive building, useful against both ground and air win conditions thanks to its dual targeting, and its hidden state adds an element of surprise to how it defends.
How to Counter Tesla
Baiting it to surface first with a cheap troop, then following up with a spell timed for when it's above ground, is more reliable than trying to hit it while hidden.
Frequently Asked Questions
What rarity is Tesla?
Tesla is a Common building card.
Does Tesla target air units?
Yes. Tesla can hit both ground and air targets.
Why is Tesla hard to hit with spells?
It hides underground and is untargetable when not attacking, only popping up when an enemy comes into range.
What counters Tesla?
Baiting it to surface first, or using a spell timed for when it's above ground, is more reliable than trying to catch it while hidden.
Check the full card list or the card tier list to see how Tesla compares to other cards.
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