Poison
A lingering area spell that damages and slows anything standing inside it, punishing troops that don't move away quickly.
Recent Performance
Poison appears in 19.3% of recently tracked decks and wins 62% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Poison.
Best Synergies
Cards that have recently performed well alongside Poison.
What Does Poison Do?
Poison creates a lingering damage area that hits both ground and air targets over time. The damage ticks down as the effect goes on, dealing more damage in its earlier ticks than its later ones. On top of the damage, any troop standing inside the area has its movement and attack speed slowed.
That combination of sustained damage and slow makes Poison especially effective against groups of troops or spawner buildings, since it keeps dealing damage as new units appear inside the affected area.
Where Poison Fits
It's a strong answer to swarms and spawner buildings, since its lingering area continues punishing anything that stays inside it or spawns within its radius.
How to Counter Poison
Moving troops out of the affected area as quickly as possible limits how much total damage and slow they take from it.
Poison FAQ
What rarity is Poison?
Poison is an Epic spell card.
How does Poison's damage work?
It leaves a lingering damage area that ticks down over time, dealing less damage in its later ticks than at the start.
Does Poison slow enemy troops?
Yes. In addition to the damage, it slows the movement and attack speed of any troop standing inside the area.
What counters Poison?
Moving troops out of the affected area quickly limits how much total damage and slow they take from it.
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