Rascals
A three-unit mix of a tankier melee Boy and two fragile ranged Girls, offering both a frontline body and ranged support in one card.
Recent Performance
Rascals appears in 4.3% of recently tracked decks and wins 67% of its matches.
7-Day Win Rate Trend
Latest saved daily updates for decks featuring Rascals.
Best Synergies
Cards that have recently performed well alongside Rascals.
What Do Rascals Do?
Rascals deploys 3 units at once: a tankier melee Boy that leads the group up front, and two fragile ranged Girls that support from behind with attacks that can hit both ground and air targets.
That mix gives the card a role each other cheap swarm can't fully replicate - a durable frontline body paired with ranged reach, rather than pure melee or pure ranged.
Where Rascals Fit
They work well as a defensive answer to a variety of pushes, since the Boy can absorb hits while the Girls chip away from range, and also as cheap offensive support behind a bigger win condition.
How to Counter Rascals
Splash damage can wipe out the fragile Girls quickly, leaving only the tankier Boy behind to be finished off separately with a single-target answer.
Rascals FAQ
What rarity is Rascals?
Rascals is a Common card.
How many units does Rascals deploy?
It deploys 3 units total - one tankier melee Boy and two fragile ranged Girls.
Do the Rascal Girls target air units?
Yes. The two ranged Girls can hit both ground and air targets.
What counters Rascals?
Splash damage can wipe out the fragile Girls quickly, leaving the tankier Boy alone to be finished off separately.
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