Cannoneer Clash Royale
A hard-hitting Tower Troop designed to punish tanks and sturdy attackers, trading attack speed for powerful individual shots.
How Cannoneer Works
Cannoneer fires slower than Tower Princess but deals much more damage with each shot. He is effective against units with enough health to absorb several normal tower attacks, while small groups can exploit his slower firing cycle.
Strengths
- High damage per shot against tanks and medium-health troops.
- Can change important defensive breakpoints.
- Rewards decks with reliable answers to swarms.
Weaknesses
- Slow firing speed can be overwhelmed by many small units.
- Requires stronger swarm control from the eight-card deck.
- Missed or wasted shots are more punishing.
Best Deck Fit
Cannoneer fits control decks that already carry dependable splash damage, cheap distractions or spells and want stronger Crown Tower damage against tanks and win conditions.
Cannoneer FAQ
Is Cannoneer one of the eight deck cards?
No. Cannoneer uses the separate Tower Troop slot and leaves all eight playable card slots available.
What is Cannoneer best against?
His powerful individual shots are most valuable against tanks and medium-health attackers.
What is Cannoneer weak against?
His slower attack speed makes swarms and groups of small troops difficult without support from your deck.